The dragon Kilgharrah was captured and put to sleep by Merlin a long time ago. But the spell that keeps him in a deep sleep is about to break. Only you descendants of Merlin can avoid a foretold tragedy…

Votre objectif

Quickly enter the enchanter’s hut to prolong the spell … before the beast awakens and destroys the entire kingdom!


An adventure that will enchant you…


Can you help Louise solve this investigation?

Investigation time

60 minutes.

Number of players

2 to 6 players.

Âge requis
  • From 12 years old

You may like
these other

Changer de centre GET OUT

Code.EN. RIII R.04

What is it?

A hidden code is present on the Get Out site. If you manage to unmask it, it will allow you to access new content that is not accessible to everyone. Can you find it? Good luck!

Code.ENTR.04 Code.ENTR.04

Can you find the secrets of this site in less than ten minutes?

It will be necessary to go faster next time! 🤫

Relaunch the website

⚡ Your browser is out of date! ⚡

Update it to view this site correctly.